﻿#pragma once
#include <iostream>
#include <windows.h>
#include <vector>
#include <time.h>
#include <cmath>
// Magic to enable unicode
#include <io.h>
#include <fcntl.h>
// End of magic
#include "Item.h"
#include "Player.h"
#include "Game.h"
#include "Functions.h"
#include "Constants.h"
using namespace std;

int main()
{
	srand((unsigned)time(NULL));
	_setmode(_fileno(stdout), _O_U16TEXT);
	ios_base::sync_with_stdio(false);

	// Objects
	Game game;

	game.doTheMagic();
	cin.get(); // wait
	return 0;
}